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Bench Talk for Design Engineers

Bench Talk

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Bench Talk for Design Engineers | The Official Blog of Mouser Electronics


Mixed Reality Brings Complex Data to Life Stephen Evanczuk
Mixed-reality applications present significant hardware design challenges not only for achieving the required processing performance from high throughput multimodal sensor data streams but also for delivering their head-mounted displays in packages designed to reduce physical stress on their users.

New Tech Tuesdays: Virtual Reality Is Taking Us to Places We've Never Thought Possible Tommy Cummings
In this week's New Tech Tuesday, we'll look at artificial intelligence-powered devices and sensors from Bosch, Advantech, and Axiomtek.

Virtual Reality Is a Prescription for Healthcare Education Poornima Apte
VR and AR are emerging as complements to a cadaver-only approach in medical education. The tech works in tandem to revolutionize surgical teaching.

New Tech Tuesdays: Virtual and Augmented Reality Is Helping to Expand Our Horizons Tommy Cummings
In this week's New Tech Tuesday, we'll look at products from Texas Instruments and Maxim Integrated that enhance VR and AR experiences.

Microchip and the Changing Automotive Reality Jon Gabay
New integrated circuits for modern cars help design engineers integrate more effective engine control, augmented reality, and virtual reality systems that improve performance, fuel efficiency, comfort, and safety.

How AR and VR Are Reconstructing the Landscape Poornima Apte
AR and VR are two of the many advanced technologies that will work in concert with others, such as cloud-based BIM, AI, and ML, to revolutionize how construction projects are designed and executed. Here’s how AR and VR can help the construction (and manufacturing) industries do more with less.

Summertime Fun with Virtual Reality Paul Pickering
From clunky ’90s arcade games to Star Wars-themed Disney attractions, virtual reality (VR) has gone from a novelty to a multibillion-dollar industry. Read on for VR summertime fun activities.

Facebook Redefines Time as “Flicks.” Is the World Ready? Jeremy Cook
Some might define “time” as the fourth dimension or, perhaps, as an arbitrary set of numbers that divides each of our days into 24 hours, 1,440 minutes, and 86,400 seconds. Periods of time smaller than the second are generally expressed as fractions of a second, but these small intervals create challenges when trying to sync virtual reality and gaming environments.

Robots in the Spotlight at 2018 Winter Olympics Barry Manz
The Olympic Games have become as much a showcase for a country’s high-tech capabilities as they are for the sporting events, but this year’s Winter Games in PyeongChang, South Korea takes this trend to a whole new level.

The Future Days of Our VR Past Robert Ostrout
Have you ever watched a really bad movie that you couldn't get out of your head? That’s what my first experience using virtual reality was like back in 1995. Rather than being teleported to a virtual reality, I was in a red and black stereoscopic plane struggling through a few games of Mario’s Tennis. Nintendo’s early virtual reality games didn't set the world on fire. They did, however, plant the seed of virtual reality into the mind of the public. Today’s virtual reality delivers on the promise—finally!

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